Performative Avatars

Week 5_ Cleaning and Remeshing

  Processes: Zbrush- 1.Fill hole 2.ZRemesh 3.Smoothing tool 4.New UVmap 5.Adjust axis and resize. Import to Mixamo In PhotoScan Remove green color in Photoshop Image-Adjust-Replace Color Rebuilt in Photoshcan Put skeletal mesh and animation into Unreal, and added the physics environment.   Updates: About the UV mesh, the right way to draw it is following… Continue reading Week 5_ Cleaning and Remeshing