Processes: Zbrush- 1.Fill hole 2.ZRemesh 3.Smoothing tool 4.New UVmap 5.Adjust axis and resize. Import to Mixamo In PhotoScan Remove green color in Photoshop Rebuilt in Photoshcan Put skeletal mesh and animation into Unreal, and added the physics environment.
I thought it would be interesting to have my Amazon bear dancing. So I scanned it in the morning. I’m still adjusting the results. The first time rendering result turned out not correct. Maybe the reason was I did three angles but just applied one background? The second I tried to organized the files into… Continue reading Week4_Photoscan
I’m not a fan of video game. So for this project, I wanted to bring people’s real life scene into my virtual world, and destroy the world. I made up the story, and Manning and Yifei were the actors. The man in the story is playing a violin and having a fight with his partner.… Continue reading Week3
This is my project for analog avatar. It’s not me yet, and still in progress, because I encountered two many problems. The idea is to create an interactive avatar in AR experience. People can change the avatar by touching the screen. For example, when the target image is me standing in the fitting rom, by… Continue reading Week2_ Mixamo and Unreal
1.My first tool is Photoshop. I’m quite familiar with this. Drawing a 2D self portrait based on my selfie is quite simple. I have full control of the shape and color style through pixel by pixel. But it’s not a 3D avatar, I can just see my front face, and it’s hard to add movement… Continue reading Performative Avatars_Self Portrait