Performative Avatars

Week 5_ Cleaning and Remeshing

 

Processes:

Zbrush-

1.Fill hole

2.ZRemesh

3.Smoothing tool

4.New UVmap

5.Adjust axis and resize.

Import to Mixamo

In PhotoScan

Remove green color in Photoshop

Image-Adjust-Replace Color

Rebuilt in Photoshcan

Put skeletal mesh and animation into Unreal, and added the physics environment.

 

Updates:

About the UV mesh, the right way to draw it is following the real path on the skin in 3D space

 

About filling the whole, the advanced way to edit the whole is called “dynamesh” in Zbrush.

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