Performative Avatars

Week 5_ Cleaning and Remeshing

  Processes: Zbrush- 1.Fill hole 2.ZRemesh 3.Smoothing tool 4.New UVmap 5.Adjust axis and resize. Import to Mixamo In PhotoScan Remove green color in Photoshop Image-Adjust-Replace Color Rebuilt in Photoshcan Put skeletal mesh and animation into Unreal, and added the physics environment.   Updates: About the UV mesh, the right way to draw it is following… Continue reading Week 5_ Cleaning and Remeshing

The Poetics of Space

Snow cottage- First VR scene

week5 This is presenting part of a story, which is about two musicians’ different life paths. The place looks realistic, but what’s going on here is wired. I tried to use different interactions to attract people’s attention of the room. In the first scene, you will see the swaying curtain and flickering light behind that.… Continue reading Snow cottage- First VR scene

Designing for Live Performance

Hedwig and the Angry Inch- stage design

ISADORA – Two scenes with two different effects on a movie. Our group (Brandon, Jiyao Zhang, Siman Li and me) decided to choose the scene called – The Origin of Love Research Image Research Lyrics: When the earth was still flat, And the clouds made of fire, And mountains stretched up to the sky, Sometimes higher,… Continue reading Hedwig and the Angry Inch- stage design